Fourth graders explore loops, the coding trick that tells a computer to repeat steps instead of writing them over and over, and see how loops make programs shorter and smarter.
Students will be able to…
Drawing a square means repeating the same steps four times. How do loops let a computer repeat work without writing it out every time?
Project this and open each card to explore loops and how they repeat steps in a program.
Tap any phase to open the teacher moves and student actions.
To draw a square, you repeat the same two steps four times: go forward, turn. Is there a shorter way to tell a computer to repeat?
Students explore loops.
Students rewrite repeated steps as a loop.
Students plan a looped program.
Students reflect on loops.
Aligned to the CSTA K-12 Computer Science Standards and ISTE Standards for Students.
Create programs that include sequences, events, loops, and conditionals.
Compare and refine multiple algorithms for the same task.
Decompose problems into smaller, repeatable parts.
Break problems into parts and use loops to automate repetition.
Preview the three formative checks. Tap “Sample answer” to see what mastery looks like — hide them before you print for students.
Have students pick a shape or pattern, write the steps that repeat, and wrap them in a loop, so repetition becomes a tool they can use. A printable loops worksheet is in the Computer Science library.
Tap a card to flip it, then rate whether you knew it. Built from this lesson’s vocabulary.
A quick self-check with instant feedback, drawn from this lesson’s key terms.
A print-and-go review sheet with a built-in answer key. Tap “Show answer key” to reveal answers, or print the clean version for students.