Fourth graders learn the steps a game designer follows to create a simple game — from the idea and goal to characters, rules, programming, and testing — bringing together sequencing, events, and debugging.
Students will be able to…
Your favorite games didn’t just appear — someone designed and coded them! What steps do you follow to make a game of your own?
Project this and have students put the steps of making a game in order — from the idea to testing.
Tap any phase to open the teacher moves and student actions.
Your favorite games were designed and coded — how?
Students practice.
Students use.
Students modify.
Students conclude.
Aligned to the CSTA K-12 Computer Science Standards and ISTE Standards for Students.
Create programs using sequences, events, and loops.
Modify and remix programs.
Test and debug programs.
Innovative Designer.
Preview the three formative checks. Tap “Sample answer” to see what mastery looks like — hide them before you print for students.
Have students plan a simple game — the goal, one character, and one rule — on paper. A printable game-design sheet is in the Computer Science library.
Tap a card to flip it, then rate whether you knew it. Built from this lesson’s vocabulary.
A quick self-check with instant feedback, drawn from this lesson’s key terms.
A print-and-go review sheet with a built-in answer key. Tap “Show answer key” to reveal answers, or print the clean version for students.