Fourth graders meet variables — labeled boxes that hold information a program remembers. A score box holds points; a lives box holds tries left. They match variables to what each one holds, then use a variable in a program.
Students will be able to…
How does a program remember information while it runs?
Project this and match each variable to what it holds — tap the variable, then tap the value.
Tap any phase to open the teacher moves and student actions.
How does a game remember your score?
Students use the idea.
Students modify.
Students create.
Students close.
Aligned to the CSTA K-12 Computer Science Standards and the ISTE Standards for Students.
Create programs that use variables to store and modify data.
Create programs with sequences, events, loops & conditionals.
Decompose a problem into smaller parts.
Represent and use data.
Preview the three formative checks. Tap “Sample answer” to see what mastery looks like — hide them before you print for students.
Have students name a variable a game needs and what it holds. A printable variables worksheet is in the Computer Science library.
Tap a card to flip it, then rate whether you knew it. Built from this lesson’s vocabulary.
A quick self-check with instant feedback, drawn from this lesson’s key terms.
A print-and-go review sheet with a built-in answer key. Tap “Show answer key” to reveal answers, or print the clean version for students.