Fifth graders meet variables — named boxes that store information a program can use and change. A score goes up, lives go down, a name holds text. They explore real game variables, then use and change their own.
Students will be able to…
What is a variable, and why do programs use them?
Project this and tap each. Have students explore what different variables store.
Tap any phase to open the teacher moves and student actions.
What could a program need to remember while it runs?
Students use variables.
Students modify.
Students create.
Students close.
Aligned to the CSTA K-12 Computer Science Standards and the ISTE Standards for Students.
Programs that use variables to store and modify data.
Create programs with sequences, events, loops & conditionals.
Decompose a problem into smaller named parts.
Represent data to solve problems.
Preview the three formative checks. Tap “Sample answer” to see what mastery looks like — hide them before you print for students.
Have students name one variable a favorite game might use and what it stores. A printable variables worksheet is in the Computer Science library.
Tap a card to flip it, then rate whether you knew it. Built from this lesson’s vocabulary.
A quick self-check with instant feedback, drawn from this lesson’s key terms.
A print-and-go review sheet with a built-in answer key. Tap “Show answer key” to reveal answers, or print the clean version for students.