Sixth graders learn variables — named boxes that store values a program can remember and update, like a score or a name. They check the ideas, then use variables in a small program.
Students will be able to…
How does a program remember information, like your score?
Project each one and have students answer about variables.
Tap any phase to open the teacher moves and student actions.
How does a game keep track of your score as it changes?
Students learn.
Students practice.
Students apply.
Students close.
Aligned to the CSTA K-12 Computer Science Standards and the ISTE Standards for Students.
Create and use variables.
Use variables with control structures.
Test programs that use variables.
Reason about stored data.
Preview the three formative checks. Tap “Sample answer” to see what mastery looks like — hide them before you print for students.
Have students write a program that stores and updates a score. A printable variables sheet is in the CS library.
Tap a card to flip it, then rate whether you knew it. Built from this lesson’s vocabulary.
A quick self-check with instant feedback, drawn from this lesson’s key terms.
A print-and-go review sheet with a built-in answer key. Tap “Show answer key” to reveal answers, or print the clean version for students.