Sixth graders learn the six abilities that make athletes good at games, from the agility to change direction to the reaction time to respond fast, and match each to what it means.
Students will be able to…
Two players are equally strong, but one dodges, reacts, and changes direction better. What are the six skill-related fitness parts behind that edge?
Project this and match each part of skill-related fitness to what it means — tap a skill, then tap its meaning.
Tap any phase to open the teacher moves and student actions.
Two players are equally strong, but one dodges, reacts, and changes direction better. That edge is skill-related fitness. What are its parts?
Students match each fitness skill to its meaning.
Students connect skills to games.
Students design a practice drill.
Students reflect on skill-related fitness.
Aligned to the SHAPE America National Standards for Health Education and Physical Education.
Identify the components of skill-related fitness.
Relate skill-related fitness to performance in games and sports.
Apply movement concepts of agility, balance, and coordination.
Set goals to improve a chosen fitness skill.
Preview the three formative checks. Tap “Sample answer” to see what mastery looks like — hide them before you print for students.
Have students choose one skill, design a simple drill to build it, and say how they would measure improvement, so the idea turns into practice. A printable skill-related-fitness worksheet is in the PE & Health library.
Tap a card to flip it, then rate whether you knew it. Built from this lesson’s vocabulary.
A quick self-check with instant feedback, drawn from this lesson’s key terms.
A print-and-go review sheet with a built-in answer key. Tap “Show answer key” to reveal answers, or print the clean version for students.