Seventh graders discover how computing can open doors for people with disabilities, learning what screen readers, captions, voice control, and other assistive tools do, and why building technology for everyone matters.
Students will be able to…
A person who cannot see can still read a web page, and a person who cannot use a mouse can still control a computer. How does technology make that possible?
Project this and open each card to explore screen readers, captions, voice control, and other assistive tools.
Tap any phase to open the teacher moves and student actions.
A person who cannot see can still read a web page, and a person who cannot use a mouse can still control a computer. How does technology make that possible?
Students explore assistive tools.
Students connect a tool to a need.
Students improve a design for access.
Students reflect on assistive technology.
Aligned to the CSTA K-12 Computer Science Standards and ISTE Standards for Students.
Compare tradeoffs of how computing tools serve different people's needs.
Discuss how computing can increase access and equity for users.
Describe how inclusive design makes technology usable by more people.
Empowered Learner: use technology to meet diverse learning needs.
Preview the three formative checks. Tap “Sample answer” to see what mastery looks like — hide them before you print for students.
Have students pick an app or device, find one access barrier, and add a feature that removes it, so designing for everyone becomes a habit. A printable assistive-technology worksheet is in the Computer Science library.
Tap a card to flip it, then rate whether you knew it. Built from this lesson’s vocabulary.
A quick self-check with instant feedback, drawn from this lesson’s key terms.
A print-and-go review sheet with a built-in answer key. Tap “Show answer key” to reveal answers, or print the clean version for students.