Seventh graders learn that a virus is a kind of malware, software written to harm or spy, and how safe habits and antivirus tools keep it off a device, then check what they know.
Students will be able to…
Most software helps you; some is built to harm, steal, or lock your files. How does malware get onto a device, and what keeps it out?
Project this and answer each question about malware and how to keep a device safe — read the explanation after each one.
Tap any phase to open the teacher moves and student actions.
Most software is built to help you. Some is built to harm: to delete files, steal data, or lock a computer for ransom. How does harmful software get onto a device, and how do you stop it?
Students answer questions about malware.
Students trace how malware spreads.
Students build a protection checklist.
Students reflect on malware.
Aligned to the CSTA K-12 Computer Science Standards and the ISTE Standards for Students.
Explain how physical and digital security measures protect electronic information.
Apply multiple methods of information protection to a computing system.
Describe tradeoffs between allowing information to be public and keeping it secure.
Empowered Learner: understand how to keep devices and data secure.
Preview the three formative checks. Tap “Sample answer” to see what mastery looks like — hide them before you print for students.
Have students list three habits that block malware, add one tool that helps, and say what to do if a device is infected, so protection becomes a routine. A printable malware-safety worksheet is in the Computer Science library.
Tap a card to flip it, then rate whether you knew it. Built from this lesson’s vocabulary.
A quick self-check with instant feedback, drawn from this lesson’s key terms.
A print-and-go review sheet with a built-in answer key. Tap “Show answer key” to reveal answers, or print the clean version for students.