Seventh graders learn about variables — named containers that store and update information in a program — the building blocks that let code remember scores, names, and any data it needs.
Students will be able to…
How does a game remember your score, or an app remember your name? It stores them in variables. What is a variable, and how does code use one?
Project this and match each programming term to its meaning — tap a term, then tap what it means.
Tap any phase to open the teacher moves and student actions.
How does a game remember your score? It uses a variable!
Students practice.
Students use.
Students modify.
Students conclude.
Aligned to the CSTA K-12 Computer Science Standards and ISTE Standards for Students.
Create clearly named variables that store data.
Decompose problems using variables.
Systematically test and refine programs.
Computational Thinker.
Preview the three formative checks. Tap “Sample answer” to see what mastery looks like — hide them before you print for students.
Have students name three variables a simple game would need (like score, lives, playerName) and what each stores. A printable variables sheet is in the Computer Science library.
Tap a card to flip it, then rate whether you knew it. Built from this lesson’s vocabulary.
A quick self-check with instant feedback, drawn from this lesson’s key terms.
A print-and-go review sheet with a built-in answer key. Tap “Show answer key” to reveal answers, or print the clean version for students.